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Dragon's Dogma 2 - Warfarer And Newt Liqueur Guide

Dragon's Dogma 2 - Warfarer And Newt Liqueur Guide

Collect some top shelf alcohol for a certain fella to gain access to the Warfarer in Dragon's Dogma 2.

You can choose from several vocations or classes in Dragon's Dogma 2. However, you're limited to just one that's active for the most part. Much later, though, you'll gain access to something that allows you to mix-and-match based on your needs. Here's our guide on how to unlock the Warfarer in Dragon's Dogma 2.

How to find Newt Liqueur to unlock the Warfarer in Dragon's Dogma 2

The Arisen-only Warfarer vocation is unlocked upon completing a quest called The Sotted Sage. The goal is to head to the Volcanic Island Camp Hot Springs. That's where you can give an NPC named Lamond the alcohol that he's craving for: Newt Liqueur. Do note that it's going to take you a while to reach this particular point in the game, as you can see below:

A map showing the location of Lamond and the Hot Springs.
A map showing the location of Lamond and the Hot Springs.

The Sotted Sage: Where to find Lamond

This journey to unlock the Dragon's Dogma 2 Warfarer class takes you across the southwest passage from Bakbattahl and through the Drabnir's Grotto dungeon, just so you can finally arrive at Agamen Volcanic Island. Take note that you'll encounter a couple of NPCs close to the region's border: Cliodhna and Gautstafr. Helping them not only unlocks the Magick-Archer class, but their own quest leads you to Lamond's location.

In any case, assuming you've arrived at the Hot Springs, you'll see Lamond just relaxing. You can talk to him, but he'll only give you Rotten Eggs. If you want access to the Warfarer vocation, then you'll have to find three bottles of Newt Liqueur that you can hand to him.

Lamond just wants his drink.
Lamond just wants his drink.

Where to find Newt Liqueur

There are a couple of places in the wild where you can find Newt Liqueur in Dragon's Dogma 2:

  • There's a man named Earland who mentions that he's selling a bottle for 2,000 gold.
  • There's also another bottle inside Cliodhna's and Gautstafr's home.
There are other ways to get Newt Liqueur, such as from Earland (left) or Cliodhna's and Gautstafr's house (right).

However, the best way to acquire Newt Liqueur is by purchasing it directly from Higg's Tavern Stand, which is in the Residential Ward of Bakbattahl. Here's what you need to do:

  • If your character is a human, make sure you have the Beastren Mask, which can be purchased from the Scrap Shop or a traveling merchant in Checkpoint Rest Town.
  • Go to Higg's Tavern Stand and make sure you equip the Beastren Mask. Then, carry the sacks and place them inside the wooden pen.
  • An NPC will think that you're a Beastren, and they'll allow you to buy Newt Liqueur from a hidden shop. Each bottle costs 5,000 gold.
  • Note that attempting to carry the sacks as a human character without the Beastren Mask will cause the NPC to call the guards on you. A fight will ensue, and you'll likely get thrown in jail.

In any case, assuming you have three Newt Liqueur bottles, give them to Lamond. This completes The Sotted Sage quest, and Lamond also grants you the Warfarer class. You should also talk to him again, since he provides a scroll that teaches you the Rearmament unique skill.

A better method, though, would be to trick a tavern stand's proprietor so you can buy several bottles.
A better method, though, would be to trick a tavern stand's proprietor so you can buy several bottles.

Warfarer class mechanics and playstyle

The Dragon's Dogma 2 Warfarer is a jack-of-all-trades type of vocation. That's because of the following quirks:

  • If it's your active vocation, you'll be able to equip any weapon skill that you've unlocked from another class. The only exceptions are ultimate techniques taught to you by Maisters.
  • You can wear any type of armor without a class restriction.
  • You can equip any type of weapon. Only the heaviest weapon in your inventory will be counted toward the carry weight calculation.
  • You may also order each weapon in a sequence when activating Rearmament.
  • You're limited to three weapon skills in your action bar/keybind. The last slot should be for Rearmament since it's the bread-and-butter function of the class.
The Warfarer allows you to shoot enemies from afar (left), and then rush toward them to slice them apart (right).

How does Rearmament work

Rearmament is more like a function, as opposed to an ultimate skill. When you press the corresponding button, it will cycle through the weapons that are assigned in your character's inventory. Here's an example:

  • You equipped the following skills: Exploding Shot (Archer), High Palladium (Mage), and Skull Splitter (Thief).
  • That means your inventory should have a bow (Archer), staff (Mage), and dual daggers (Thief).
  • You can then reorder them based on how Rearmament will cycle through them--i.e. Thief/daggers first, followed by Archer/bow, and then Mage/staff.
  • When cycling through weapons, only the active weapon of a class will allow you to use that particular skill. That means you can't cast High Palladium if you're currently equipping a bow. You have to switch to the staff first.

In any case, the Dragon's Dogma 2 Warfarer class certainly emphasizes versatility. You can mix-and-match different types of abilities to suit your needs. You can tank for a time, before switching to melee DPS, and then cast spells whenever you feel like it. If you'd like to learn about the other classes, you can check our unlockable vocations guide and class tier list.


Dragon's Dogma 2 - Magick-Archer Vocation And Quest Guide

Help an unlikely pair and acquire the Magick-Archer vocation in Dragon's Dogma 2.


You can choose from various vocations or classes in Dragon's Dogma 2. There are those that focus primarily on physical attacks, and others that are suited for spellcasters. Still, there's one that combines multiple to great effect, harnessing the power of the elements to strike down enemies from afar. Here's our guide on how to unlock the Magick-Archer vocation in Dragon's Dogma 2.

How to unlock the Magick-Archer vocation in Dragon's Dogma 2

The Arisen-only Magick-Archer vocation is unlocked upon completing a quest called Put a Spring in Thy Step. Be forewarned, however, that the journey to start this quest is long and arduous, and it will likely take you several hours into the campaign before you're ready. You can see the notable locations on the map below:

A map that shows where the journey will take you if you want to unlock the Magick-Archer class.
A map that shows where the journey will take you if you want to unlock the Magick-Archer class.

Put a Spring in Thy Step: Meeting Cliodhna and Gautstafr

If you want to unlock the Dragon's Dogma 2 Magick-Archer vocation, you must travel to Agamen Volcanic Island. The southwestern gate in Bakbattahl is barred, and going through it requires the completion of a main quest. There are certain ramifications we won't spoil here, but suffice it to say you don't want to advance too far into the campaign.

As such, you have to head southwest of Bakbattahl. You can use the ropeway system to take you there, and then pass through the Drabnir's Grotto dungeon.

Here's what you need to do upon reaching Agamen Volcanic Island:

  • Talk to the old dwarf, Gautstafr, who does not want to be bothered.
  • Follow the path along the coast that leads to the lone hut. This is the Windwalker's Home.
  • Knock on the door and an elf named Cliodhna will tell you to bugger off.
  • Return to Gautstafr and aid him. You need to give him three wildflowers. These are basically any type of herb--i.e. Greenwarish, Syrupwort Leaf, and the like. You can find a lot of these growing on the grassy fields nearby.
  • Revisit the Windwalker's Home and talk to Cliodhna. It's revealed that she and Gautstafr are husband and wife.
  • Gautstafr says he wants to visit the Hot Springs, and you should agree to help him.
You may have helped Gautstafr, but Cliodhna still pressed X to doubt.
You may have helped Gautstafr, but Cliodhna still pressed X to doubt.

How to reach the Hot Springs

The Hot Springs is all the way to the east in the Volcanic Islands Camp. Apart from the long trek, Gautstafr can't sprint for prolonged periods. As such, you may want to carry him most of the way. There are also elite monsters to contend with, such as a Goreminotaur in the northern path and a Golem in the southern path.

Regardless of the road you choose, you should find yourself in the Volcanic Islands Camp eventually. Climb the ladder to the south and make your way to the Hot Springs.

Cliodhna suddenly appears, as though she's been there the entire time. She realizes that you're a truly helpful person. She then rewards you with the Magick-Archer vocation, as well as a scroll that teaches you the Martyr's Bolt ultimate technique. Yes, she's actually the Magick-Archer Maister. In any case, this completes the Dragon's Dogma 2 Put a Spring in Thy Step quest.

Likewise, you might notice an interesting individual in the Hot Springs. The fella's name is Lamond, and he's the one who can grant you the Warfarer vocation.

Upon escorting Gautstafr to the Hot Springs, Cliodhna will see that you're truly sincere.
Upon escorting Gautstafr to the Hot Springs, Cliodhna will see that you're truly sincere.

Magick-Archer playstyle and skills

The Dragon's Dogma 2 Magick-Archer is a unique class since it utilizes the lock-on system. The longer you hold down the aim button, the more "pips" will appear, representing how many homing projectiles you can fire. You have two lock-on types:

  • Rivet Shot usually locks on at a single target since it can only focus fire in a narrower area.
  • Pinpoint Volley, meanwhile, has a wider radius, and can lock on to multiple targets. However, it also has a slower charge time.

The lock-on system is also utilized whenever you need to shoot arrows that have multiple projectiles. Basically, you have to press the lock-on button, followed by the corresponding weapon skill button, and then wait for that elemental skill to be fully charged. For instance, if you fully lock-on with the Frosthunter Bolt, you can loose multiple magical projectiles that home in and hit targets multiple times.

The major downside to the Magick-Archer, at least when compared to the (regular) Archer, is that the former has no defensive or avoidance skills to speak of. Even the Archer can kick enemies that get too close. The Magick-Archer, however, has to sidestep and run around consistently in case enemies are nearby.

You can switch between Rivet Shot (left) and Pinpoint Volley (right).

Magick-Archer ultimate skill

Regardless of those qualms, the Dragon's Dogma 2 Magick-Archer can be considered as one of the strongest classes. That's primarily because of the ultimate skill: Martyr's Bolt. When activated, you start to lock on multiple targets or parts of an enemy's body. While charging, your maximum health will be drained--the more HP is lost, the higher the damage. Once you fire your shot, you'll see countless bolts flying around, hitting your foes numerous times.

Using Martyr's Bolt is certainly risky, since you won't be able to heal through the "loss" mechanic outside of sleeping or using an Allheal Elixir. Still, the amount of damage it deals makes it an unparalleled technique. It's even possible to one-shot some monstrous creatures with this ability.

Call on the stars with the Martyr's Bolt ability to hastily eliminate your foes.
Call on the stars with the Martyr's Bolt ability to hastily eliminate your foes.

In any case, that's everything you need to know about the Magick-Archer in Dragon's Dogma 2. Make use of its unique playstyle and devastating moves to bring down foes swiftly. If you're keen on learning about the other classes, you can check our unlockable vocations guide and class tier list.

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